MAME for Slackware v0.263 - Released
- Details
- Category: Linux
What's New:
- Updated to latest MAME Source.
MAME v0.263 - Released
- Details
- Category: Multiple Platform
What's New:
MAME Testers bugs fixed
-----------------------
- 08814: [Sound] (namco/namcos2.cpp) dsaber: Dragon Saber music plays at inconsistent speed. (hap)
- 08818: [Crash/Freeze] (misc/magicard.cpp) magicrde: Watchpoints on PIC16F54 special function registers can cause crashes. (AJR)
- 08822: [Crash/Freeze] (igs/pgm.cpp) drgw3, drgw3100, drgw3105, dwex, dwex101cn: Hangs before games start. (Ivan Vangelista)
- 08824: [Core] (funworld/funworld.cpp) pool10j, pool10k: Placeholder PAL dumps have incorrect sizes. (hap)
- 08825: [DIP/Input] (msx/sfkick.cpp) sfkick, sfkicka, spinkick: Analog and digital paddle controls have opposite directions. (hap)
- 08826: [Crash/Freeze] (taito/rbisland.cpp) jumping and clones: Emulator crashes when starting system. (hap)
New working systems
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CXG Systems / Newcrest Technology Sphinx Chess Professor [hap, Berger]
Double Dragon II: The Revenge (Tiger) [algestam, Sean Riddle]
Institut Ivo Lola Ribar Lola 8 [Stevan Parojcic]
Iskra HR-84 [Robert Kovač, Andrej Gerbec, Miodrag Milanović]
Mighty Max (Tiger) [hap, Sean Riddle]
Novag Mentor 16 [hap, Berger]
Open 5 Cards [Roberto Fresca, Aussiekanga]
Primo (Novag) [hap, Berger]
Saitek Kasparov GK 2000 [hap, Sean Riddle]
Saitek Kasparov Prisma [hap, Sean Riddle]
SciSys Kasparov Turbo S-24K [hap, Berger]
Yamaha MU10 [Matt, O. Galibert]
TI-99/4A Computer Emulator - Classic99 v399.066 - Released (2)
- Details
- Category: Windows
What's New:
- added RXB2024b
- fixed TIPI mouse capture cursor hide
- added option to bank console GROMs - completely untested
Nintendo Game Boy Emulator - BGB v1.6.2 - Released
- Details
- Category: Windows
What's New:
- emulation of the GameBoy, GameBoy Color, and Super Gameboy
- accurate emulation of the hardware, based on research with lots of test roms, useful for debugging/rom development.
some highlights:
* clock exact timing of LCD behavior/state changes
* realistic initial ram values - random but with specific bit patterns, and simulated values left by bootroms (for example "nibbler (pd)" depends on this)
* accurate emulation of LCD register writes during scanline (prehistorik man, demotronic demo)
* emulation of inaccessible VRAM and OAM as on real hardware
* 10 sprites per line limit
* clock exact emulation of sprites causing mode 3 to take longer
* correct memory access timing (access happening at the last/second to last clock of an opcode)
* accurate emulation of the differences between DMG and GBC, including timing differences, differences in hardware behavior, initial state, etc.
* can run a GBC rom as on a DMG, and a DMG rom as on a GBC
powerful debugger:
* disassembler
* assembler (change code and ability to save modified rom)
* symbols (SYM file) support
* "inline" editing in code, data, and stack viewer
* breakpoints
* watchpoints (break on access)
* conditional breakpoints
* "on jump" watchpoints for breaking before a jump into a range is taken.
* source code breakpoints (ld b,b)
* singlestepping/tracing/animating/step out/step over
* reverse singlestep, stepout, stepover (rewinding back in time)
* vram viewer: BG map, tiles, OAM, palette.
* IO registers viewer
* live display of data during emulation and freezing of ram values
* break on exceptions (accessing inaccessible VRAM, read unitialized RAM, echo ram access, access locked external ram, disable lcd outside vblank)
* ability to modify all registers and state at any time
* joypad window allows simulating button presses at any time while debugging
- SGB multiplayer with up to 4 gamepads
- rewind key
- graphics output: GDI, DirectDraw, Direct3D, OpenGL, null output
- graphics doubler: HQ2X, Scale2x, scanlines filter, blocky, dot matrix, GBC RGB
- sound output: waveout, directsound, Xaudio2, null, and disk writer supported. support for writing the 4 channels to separate wav files
- AVI recording, to installed system codec of choice. No sound included but is in sync and conveniently named with recorded wav file.
- runs almost all roms perfectly, compatibility comparable with the best GB/C emulators
- Accurate/high quality sound emulation, bandlimited synthesis
- accurate video emulation including "high color" graphics, correct sprite/background priorities, 10 sprites/line limit, and mid-scanline register changes.
- This emulator is fast.
- Joystick/Gamepad support, everything mappable to every button
- some user interface keys are configurable and can be mapped to joystick/gamepad buttons
- MBC3 Real Time Clock emulation. RTC is saved/loaded in the .sav file, compatible with VBA
- Auto delay/frameskip, emulation runs at 100% real speed and full 60 fps
- GameGenie and GameShark cheat, load/save cheats (auto and manual), "cheat searcher", easy creation of new cheat codes
- save/load state with quick (zsnes style, and mappable) keys, and preview screenshots for slots in select window.
- Load from ZIP and GZIP files
- good OS/platform compatibility/low requirements (works well on wine, windows 98, and on slow/old PCs)
- support for optional border bitmap or PNG file and pseudo and real fullscreen modes.
- TCP/IP game link support
HP Calculator Emulator - Free42 v3.1.4e - Released
- Details
- Category: Multiple Platform
What's New:
- Windows version: Σ+ looked like it was pressed at startup. Fixed.
- MacOS version: Fixed crash when making the main window too small.
MAME Frontend - Erockus ARCADE v11.7 - Released
- Details
- Category: Multiple Platform
What's New:
- Updated for MAME .263
Multiple Systems Emulator - Emulicious v2024-02-29 - Released
- Details
- Category: Java
What's New:
- Fixed a bug that could make the debugger cause high cpu load (thanks to 256)
- Fixed that Advance Frame while paused with the debugger open could crash Emulicious (thanks to pw_32x)
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