Releases for Macintosh operating systems.
- Details
- Category: Mac
A slightly more user-friendly front-end for using MAME as an Apple II emulator. Requires Mac OS X 10.11+
- Details
- Category: Mac
What's New:
With MAME 0.274, an ARM64 dynamic recompiler is introduced - a much anticipated and very welcome development. This immediately renders these Intel64 builds for ARM64/Silicon Macs irrelevant, as now the 'native' Silicon build runs faster on all games.
I nevertheless provide this Build 0.274, as it also decently refreshed the Intel64 recompiler according to the release notes.
- Details
- Category: Mac
What's New:
- These versions now pay more attention to enable the Drive D: panel in the Hard Disk Drive section (but only, if no CD drive D: is currently set)
- The DOS files included in the Dapplegrey Toolbox are no longer part of the application package, which reduces the application size finally.
- Details
- Category: Mac
What's New:
Several fixes and improvements, among which
- mag_rate (enlarging window size) can now use decimal values, e.g mag_rate 1.3
See Advanced features in setup guide
- Restarting now possible without freezing or crashing
- Details
- Category: Mac
What's New:
Several fixes and improvements, among which
- mag_rate (enlarging window size) can now use decimal values, e.g mag_rate 1.3 See setup guide.
- Restarting now possible without freezing or crashing
- Details
- Category: Mac
What's New:
Enhancenemts
- Improved Dashboard
- User-selectable number formats in inspector
- Auto-completion for enum-like options in RetroShell
- Framebuffer screenshots
Bug fixes
- The emulator does no longer crash when a dropdown menu in a shrinked toolbar is selected.
Internal changes
- Switched Swift interoperability from C to C++.
- Encapsulated more data structures and types in the vAmiga namespace.
- Details
- Category: Mac
Updated from Latest MAME source for MacOS Intel.
- Details
- Category: Mac
What's New:
Release notes
- vAmiga 3.1 requires macOS 13.5 or above.
Enhancements
- Build-in 6-channel logic analyzer.
- New dashboard window.
- Multiple inspectors side by side.
- New debug features „finish line“ and „finish frame“.
Bug fixes
- Fixed an event scheduling bug introduced in v3.1
- Released the handbreak.
- Fixed an NTSC overscan bug.
- Last line in the emulator texture is drawn again.
Changes
- Removed RetroShell debugger command ? host as it listed nothing.
- Added ? thread for inspecting the current thread state.
- Reworked the internal suspend / resume mechanism.
- Details
- Category: Mac
What's New:
When the Memory panel is currently displayed, and another game entry will be selected, the Memory panel will display the settings of the newly selected game entry now correctly.
Other minor changes as well
- Details
- Category: Mac
What's New:
When DBGL is selected as DOSBox source to be executed, the DOSBox application included in the DBGL application package will be activated now after selecting a game entry to run. Previously, unfortunately Dapplegrey let activate another DOSBox application additionally, which resulted in opening a second DOSBox session as well.
- Details
- Category: Mac
What's New:
Bug fixes
- The speed stepper icon did not disappear in fullscreen mode in the first beta.
- The virtual keyboard did not highlight pressed keys correctly
Enhancements
- Improved REU accuracy. Passing most VICE REU tests now.
- RetroShell commands can be passed in as command line arguments (-"Some command").
- Improved RetroShell
- Commander and Debugger are two separate consoles now
- RetroShell can be used via a (telnet) remote connection (why? I don’t know)
- Implemented timing-accurate REU
- Snapshots are now run-length encoded for a lower memory footprint
- Added speed adjust buttons to the status bar
- Code cleanup (ported latest architectural changes from vAmiga)
- More stuff that I didn’t write down and forgot about
- Details
- Category: Mac
What's New:
Enhancements
- Prometheus support
Bug fixes
- Fixed an ECS PAL/NTSC switching bug
- Details
- Category: Mac
What's New:
The "+", "-", and "i" signs located in the bottom left corner of the main window are readable again. Technically, they got a too small font size a few versions back, by accident.
The "i" sign is intended to call the "Information" panel of a game entry, thus this is disabled, if the "Information" panel is the current visible one.
- Details
- Category: Mac
What's New:
Some texts in the program windows had a font size that was too small.
- Details
- Category: Mac
What's New:
- Previously, if a RAM Disk is found on the macOS system, Dapplegrey is able to let it mounted by DOSBox as well ("Drives" -> "Set Finder's Ram Disk")
- Now, you can also copy the internal DOS toolbox files onto a RAM disk (look at "File" -> "Export Toolbox files to RAM Disk...")
- The "File" menu also has a menu item now, named "Export Toolbox files to hard disk…", which lets you select a folder in which the Toolbox is to be copied
- Note to Dapplegrey developer: Please add an "Export Games List" menu item