Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
- Fixing DDraw bugs (Konami Collector's Series: Castlevania & Contra, Blackstone Chronicles)
- Workarounding a DDraw internal resource sharing problem
- Fixing DDraw clipped cursor problem (like with the config app of game Driver)
- Fixing D3D5 vertex clipping (regression) (Jet Moto)
- Removing paletted texture format support of the GF9800 virtual card
- Fixing a potential D3D8/9 swapchain leaking bug
- Fixing a D3D9 frontend bug (The Mark)
- Fixing stenciling without a stencil plane in the D3D12 DX backend (Test Drive Unlimited 2)
- Fixing potential descriptor corruption with sRGB textures in the D3D12 DX backend (Test Drive Unlimited 2)
- Some minor refactoring in the DX frontent/backends
- Fixing a clip coordinate space bug with sst origin lower left in Glide3+
- Details
- Category: Windows
What's New:
1.1.0.6.1
- opacity values are now saved correctly.
- opacity value can be set from 1 to 10.
- If you are using 1.1.0.6 and have problems with your ini files, it will automatically repair them.
1.1.0.6
I deleted it because there was a bug that caused problems with the ini file.
- Changed all shortcut keys to press Ctrl key at the same time.
- Changed the role of Ctrl+S keys to display scanline cycles.
→ Scanning line (thick) → Scanning line (thin) → Scanning line (very thin (image)) → Disable →
- The opacity value is also saved in the ini file.
If the screen height is higher than 1080, the scan lines (very thin (image)) will be too thin to work well.
Conversely, at low resolutions (thick) and (thin) are almost the same.
Please understand that fakeScanline's functionality depends on the user's environment, so it is difficult to guarantee everyone's satisfaction.
- Details
- Category: Windows
What's New:
- This release uses the main GameEx video playback and bass audio code for future cross platform versions.
- It may have slightly better performance playing videos on multiple displays.
- Upgraded to latest .net 6 desktop runtime.
- If upgrading from previous version and have any audio or video playback issues, please report
- Details
- Category: Windows
What's New:
1.32.1:
March 15, 2024:
Apple2: Fixed erroneous parsing of WOZ file padding bytes and unknown chunks' data as 8-byte chunk headers.
Fixed broken handling of the end-of-stream condition when reading from non-compressed files stored in ZIP archives;
fixes loading of such Apple II WOZ disk images and CloneCD CD images.
January 17, 2024:
SS: Implemented workaround for gcc bug #113255 in the VDP1 rasterization code.
January 14, 2024:
Apple2: Fixed typos/brainfart that broke language card and ROM card control accesses via $C08F.
Read more: Multiple Console Emulator - Mednafen v0.124 - Released
- Details
- Category: Windows
What's New:
TWIN: added "Settings|BIOS/DOS »" options.
TWIN: enhanced "Tools|CPU(s) monitor..." subwindow.
Miscellaneous improvements and bug fixes.
- Details
- Category: Windows
What's New:
- add AUTOFIRE
- add CUSTOM_BUTTON
- add TREE_SHEET
- Bugfix:use joystick key error
- Del Debug Log.ini
- Details
- Category: Windows
What's New:
New Version of WinDS PRO 2024.04.02 with New Lime 3DS (nintendo 3ds), suyu (nintendo switch) emulators and updates to project64, ares, dolphin, pcsx-redux, duckstation, pcsx2, ppsspp, rpcs3, flycast, bizhawk.
- Details
- Category: Windows
What's New:
- IPF and HFE file formats are now supported.
- Binary files (with AMSDOS header) can be loaded into ram by dragging them onto emulator's window.
- More and better command line options. Common file formats are automatically detected.
- Improved UX and interface
- Extended RAM support, up to 4MB
- And as always, some bug fixes, including a major AY emulation fix, FDC timings adjustments, and a better handling of a couple of Z80 opcodes.