Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
Paddles
- User input handled more frequently meaning finer paddle control
Moviecart
- Improved behaviour of video/audio when the movie is rewound to the start/end of the video
* this reflects recent changes in the real Moviecart kernel
- Automatic setting of TV specification now works
* Format of movie cannot be detected until after movie starts
Television
- Setting the TV mode also changes the underlying clock speed of the console
* PAL and SECAM run at different speeds to NTSC machines
- Added PAM-M
* this sets the clock of the machine to PAL-M but attached to a PAL TV
Bug fixes
- Stepping back in the debugger
* bugs introduced in v0.26.0
* stepping back by one instruction was out by one colour clock
* STEP BACK SCANLINE and STEP BACK FRAME was broken
- Improved detection of correct starting bank for Atari cartridges
* also affects EF cartridge
* the technique can be expanded to other mappers if required
- Rewind/Fast-Forward icon never appeared on screen
* bug introduced in v0.25.0
- ARM TIM1 enabling was not working
* the enable bit was not being masked correctly
- Capturing of emulation state (for the rewind system) was sometimes missed in playmode
- Details
- Category: Multiple Platform
What's New:
Bug Fixes
- Fixed an issue where RV7Z files would be needlessly recompressed
- Fixed a missing fix status icon for “MIA found, but won't be used because it results in an incomplete set”
- Fixed an issue with the description tag in Fix DATs
- Details
- Category: Multiple Platform
What's New:
- new CRT filter "CTM" with glowing slot mask
- new CRT filter "Trinitron" for Arcade machine lovers
- new CRT filter "GT6x" dedicated to monochrome display
- new floppy explorer module in drive configuration submenu (beta)
- new HDD drive sounds + model configuration (totally useless but hey!)
- new Orgams ROM pack in order to work with IMPsuite pack
- ability to save snapshot with F4 key (Asic chunks, REMU, extended RAM, ROM, Firmware backup supported)
- ability to reset emulator from trace with F12 key or button from HUD
- upper memory is not more reinit when RESET is triggered
- text is also highlighted in ramdump when there is a selection or breakpoint visible
- handle cross to close emulator when in configuration menu (except ROM config+disk editor)
- display 0/1 instead of 0/Pflags for IFF flip/flop in trace
- FDC bit read/write fully rewritten to manage strong speed variations and physical limits
- FDC seek and calibration engine is dissociated from physical drives
- FDC drive pooling management + Sense Interrupt rewritten
- FDC debug window with moar informations
- bugfix FDC Seek (emulator crash when ejection during seek)
- bugfix FDC WriteData burst mode
- bugfix FDC format execution phase status update
- bugfix FDC angle preservation from track to track
- bugfix EDSK recording with spiketrack
- bugfix annoying glitch with some audio samples
- bugfix error messages when a file cannot be loaded
- bugfix key repetition when using keyboard remapping
- bugfix regression about plugins status in configuration file
- Details
- Category: Multiple Platform
What's New:
- what I hope will be the curl final fix, see a few posts higher in this topic for more info, everything should finally work as expected, it will create html files for index in the raine directory when needed.
- a fix for savegames in the gui which showed by mistake the clones saves at the same time, this thing is never used, really.
- the neogeo saveram can be saved by game to preserver hiscores, or shared as the neogeo hardware did and as we did until now. Option in neogeo/neocd options.
- Fixed the colors selection in the gui (gui options / colors), they were broken since the switch to sdl2 ! and slightly improved the look of the green theme by the way.
- The old behavior of the sdl1 gui where menus appeared behind dialogs in transparency is restored, it's only for dialogs, those having a black title bar. You can update the blue theme either by going to gui options / colors / revert to... and choose green, then blue, then exit and the colors are updated. Or edit the bg color in this same menu, and set alpha to 0xc0, same result.
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
Nintendo 3DS Emulator - Citra Nightly-2072
Multiple System Emulator - FinalBurn Neo Nightly 01-08-24
Multiple System Emulator - Mesen Nightly 01-09-24
PlayStation 2 Emulator - PCSX2 Nightly v1.7.5421
PlayStation Emulator - PCSX-Redux Nightly 01-09-24
Sega DreamCast Emulator - Redream v1.5.0-1090
Nintendo Switch Emulator - Ryujinx v1.1.1104
PlayStation Vita Emulator - Vita3K Nightly 01-04-24
Nintendo Switch Emulator - Yuzu v1676
- Details
- Category: Multiple Platform
What's New:
Emulation fixes
- ARM: Remove obsolete force-alignment in bx pc
- ARM: Fake bpkt instruction should take no cycles
- GB Audio: Fix channels 1/2 staying muted if restarted after long silence
- GB Audio: Fix channel 1 restarting if sweep applies after stop
- GB Audio: Fix restarting envelope when writing to register
- GB Audio: Improve “zombie mode” emulation in CGB mode
- GB I/O: Read back proper SVBK value after writing 0
- GB SIO: Disabling SIO should cancel pending transfers
- GBA Audio: Fix sample timing drifting when changing sample interval
- GBA Audio: Fix initial channel 3 wave RAM
- GBA Audio: Fix sample position issues when rate changes
- GBA GPIO: Fix tilt scale and orientation
- GBA BIOS: Fix clobbering registers with word-sized CpuSet
- GBA SIO: Fix normal mode SI/SO semantics
Other fixes
- GB: Fix applying a patch that changes the cartridge mapper
- GBA Savedata: Fix crash when resizing flash save games for RTC data
- mGUI: Fix cases where an older save state screenshot would be shown
- Qt: Re-enable sync for multiplayer windows that aren’t connected
- Qt: Fix mute settings not being loaded on setting screen
- Qt: Fix screen freezing on macOS after closing save state window
- Vita: Fix camera setting not appearing
Misc
- mGUI: Persist fast forwarding after closing menu
- Qt: Add exporting of SAV + RTC saves from Save Converter to strip RTC data
- VFS: Use anonymousMemoryMap for large 7z allocations
- Details
- Category: Multiple Platform
What's New:
- Fixed MPU-401 interface not working.
- Fixed possible crash when the shader parameters window is opened.
- Details
- Category: Multiple Platform
What's New:
- Properly compute pixel aspect based on option -aspect and current output resolution.
- Details
- Category: Multiple Platform
What's New:
- Add SDL version check for mouse wheel event preciseX/preciseY fields.
- Multithreading performance improvements (probably most noticeable as lower CPU usage when using lots of debugger displays)
- UI library update - you'll have to recreate your window layout, sorry about this. I hope this won't happen again
- First pass emulation support for the upcoming Retro Hardware Advanced Digital Joystick Interface cartridge
- Fix various minor UI issues
- Details
- Category: Multiple Platform
What's New:
Feature Updates
- Enhanced the Directory Mapping window to highlight non-existent directories in red
Bug Fixes
- Added checks to ensure directory exists while creating a directory mapping
- Fixed the DAT XML loader to load non-standard characters in XML
- Fixed a DatVault crash that could occur on startup
- Fixed a crash that could occur when adding directory mappings