(MESS) Messinfo.dat v0.254 - Released
- Details
- Category: Windows
What's New:
- a2video, a2video_comp, a2video_comprgb: Fixed another regression where composite double-hi-res was usually monochrome [R. Belmont].
- abc80: Emulate the TKN 80 80-column expansion kit.Add system ROMs with checksum 10042 [PC/M]. Refactor ABC Memory Card to use generic slots. Devicify the SN74S263 character generator. Added keyboard PROM, and memory card IEC/Printer ROMs [Curt Coder].
- abc80kb: Changed description to 'ABC 80 Keyboard'.
- abc80x.cpp: Detect interlaced disk images. Split floppy software lists by disk drive type. Fix sector dump floppy image loading. Move ufd631 from 'abc830_flop.xml' to 'abc832_flop.xml' [Curt Coder].
- alphie: Changed description to 'Alphie: The Electronic Robot (patent)'.
- amstrad.cpp: Use standard list of slot options for Centronics port [AJR]. Removed duplicate software in 'cpc_flop.xml [Wilbert Pol].
- atarist.cpp: Cleaned up metadata, identified software with manual copy protection, and noted issues in 'st_flop.xml' [Angelo Salese].
Multiple System Emulator - Clock Signal v2023-05-08 - Released
- Details
- Category: Multiple Platform
What's New:
This release expands MSX emulation to include a first attempt at the MSX 2; improvements and corrections are likely to follow.
TI-99/4A Computer Emulator - Classic99 v399.064a - Released
- Details
- Category: Windows
What's New:
- Update cartpack to add RXB2023
Sega Model 3 Arcade Emulator - Supermodel v0.3a (Git) - Updated
- Details
- Category: Multiple Platform
What's New:
Games.xml: Removed seemingly unnecessary swtrilgy and swtrilgya patches, which should re-enable JTAG configuration and fix Endor Death Star tunnel shading
Fix GCC 13 build
Work around to prevent I/O error after a while on fishing games with tension
Crosshair optimization:
-create crosshairs only once in Init() instead of created them at every cycle
-use matrix scale to apply the aspect ratio
SDLMAME for Ubuntu v0.254 - Released
- Details
- Category: Linux
What's New:
Updated to latest MAME source.
PSP Emulator - PPSSPP v1.15.3 - Released
- Details
- Category: Multiple Platform
What's New:
- Assorted minor crash- and other fixes
- Android: Allow launch by content URI (for frontends)
- Control mapping: Fix bugs in mapping UI causing trouble with some controllers
Game Boy Color / BW Emulator - Pizza Boy GBC Pro v6.0.6 - Released
- Details
- Category: Android
What's New:
6.0.5
- Now "settings" is always visible on main game view
6.0.6
- Fixed bug showing right and left fillers even when the skin is null
Game Boy Advance Emulator - Pizza Boy GBA Pro v2.5.6 - Released
- Details
- Category: Android
What's New:
2.5.0
- New roms menu!
- 4 new skin colors
2.5.1
- Fixed crash on Payback
- Fixed crash when creating desktop shortcut
2.5.2
- Fixed crash when trying to change boxart
2.5.3
- Added RTC custom date/time setting (per rom)
2.5.4
- Fixed bug extracting CRC32 from zip files (resulting in "-1")
2.5.5
- Updated a few external libraries
2.5.6
- New skins style
- Fixed bug with key input irq
Nintendo Game Boy Emulator - Peanut-GB v1.2.0 - Released
- Details
- Category: Multiple Platform
What's New:
- MiniGB-APU now has it's own repository at https://github.com/deltabeard/minigb_apu
- MiniGB-APU now outputs 16-bit signed integer (s16) samples instead of 32-bit floating point (f32). In addition, there is no more floating point arithmetic.
- General improvements to documentation.
- When a HALT instruction is executed, Peanut-GB now calculates the emulated CPU time until an interrupt will occur instead of looping one CPU cycle at a time until a counter triggers an interrupt. This allows for a significant performance improvement in games which use the HALT instruction.
- Use compiler intrinsic functions if available for a small number of emulated CPU instructions.
- Many fixes to LCD emulation, including LY=LYC interrupt, BG over OBJ priority, mode timing, IO overwriting, etc. #66 #69 #70 #78.
- DMG-ACID2 Test on Peanut-SDL
- Added bootrom support using gb_set_bootrom.
- peanut_gb.h can now be compiled as an object by defining PEANUT_GB_HEADER_ONLY.
- Fix MBC2 emulation #80.
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
Nintendo Game Boy Advance Emulator - My Boy! v2.0.3 - Released
- Details
- Category: Android
What's New:
?
Game Boy / Game Boy Color Emulator - jgb v0.10.6 - Released
- Details
- Category: Multiple Platform
What's New:
- Implement the HALT bug, where executing a HALT instruction while IME=0 and (IE & IF) != 0 causes the program counter to fail to increment after the next opcode read; this fixes The Smurfs from hanging on startup as it depends on the HALT bug to change an LDH A, ($FF00+$8C) instruction (F0 8C) into LDH A, ($FF00+$F0) followed by ADC H (F0 F0 8C)
- Add an About window specifying current version
Multiple System Emulator - Helios v23.0506 - Released
- Details
- Category: Java
What's New:
helios: add Sega 32x emulation by merging the helios32x project: https://github.com/fedex81/helios32x
md: improve rom header parsing
md: improve support for roms > 4Mbit with sram
(MAME) Series.ini v0.254 - Released
- Details
- Category: Windows
What's New:
- Series UPDATED (8): Aristocrat MK Hardware, F-1 Grand Prix, Mr. Driller, Reelin-n-Rockin, Space Invaders, Strikers 1945, Taiko no Tatsujin and World Club Champion Football.
- Series NEW (3): GAHAHA Ippatsudou, Medal no Tatsujin and Soreike! Anpanman.
- Items RENAMED (17): (50lionsm) to (50lionsa), (5koipp) to (5koi), (antcleom) to (antcleoa), (crysprim) to (cryspria), (csdm) to (csda), (dimeye) to (dimeyeu), (f1gpb) to (f1gpbl), (gldgong) to (gldgongu), (holdrma) to (holdrma6), (mrdrilr2) to (mrdrilr2j), (mrdrilrga) to (mrdrilrg), (mrdrlr2a) to (mrdrilr2), (silkrda6) to (silkrda6u), (thaiprncm) to (thaiprnca), (wheregldm) to (whereglda), (wingoly) to (wingolyu) and (wwaysm) to (wwaysa).
- Items REMOVED (1): (mrdrilrg).
HP Calculator Emulator - Plus42 v1.0.19 - Released
- Details
- Category: Multiple Platform
What's New:
- Fixed the definition of the 'ton' unit (U.S. short ton). It was 10^10 times too large, due to a missing sign in the units definition table.
- Equations like [1:2:3]=A, when entered without a name, weren't parsed correctly, because the part before the first colon would be incorrectly interpreted as a name. Fixed.
- When an error occurs while evaluating an equation, and that equation exists in the EQN list, pressing R/S in the EQN list view will now start editing that equation, with the cursor on the part of the equation where the error occurred.
Multiple Frontend - Playnite v10.16 - Released
- Details
- Category: Windows
What's New:
Fixed
Desktop mode window state issues introduced with 10.15 update
Android Emulator - NoxPlayer v7.0.5.7 - Released
- Details
- Category: Windows
What's New:
Optimized
A few improvements have been made to enhance UI & UX design.
Fixed
Fixed the problem that the webcam occasionally cannot be used normally.
MAME Frontend - IV/Play v1.8.5.0 - Released
- Details
- Category: Multiple Platform
What's New:
Added the ability to change the color of the non-working games/devices in F1
Laserdisc Arcade Game Emulator - Hypseus Singe v2.10.4 - Released
- Details
- Category: Multiple Platform
What's New:
Note: This release contains changes that may alter existing gamepad configurations.
Note: MPEG .dat files will be updated, on all games, with this update.
Note: The release contains new files required within the pics folder.
If upgrading, ensure the new files are copied to your existing folder setup.
- DAT_VERSION 3 .dat files. 4Gb+ UHD M2V files are now supported
- Singe 2 dynamic 'overlay resolution switching' is now supported.
- Singe API driven Active Scoreboards - Game LUA requires simple changes.
- Singe Scoreboard API can use the hardware Arduino USB Scoreboard.
- .dat file (re)parsing video blanking bug, is now fixed.
- Scaled video window is now positionable: -scale_shiftx and -scale_shifty
- More accurate (default) annunciator 'rank' graphics (Updates in pics folder).
- Added 'dedicated cabinet' style annunciator bezel: -dedannunbezel
- Score and annunciator bezels now have transparency level adjustments.
- The independent Scorepanel can be initialized on a selectable secondary screen.
- Game Controller trigger bug is fixed and HAT behaviour has changed (extended buttons).
- Overlay scoreboard can be disabled using null scoreboard in lair and ace: -noscoreboard
Argument change overview
-scorescreen - Choose secondary screen for independent Score Panel display.
-set_overlay is no longer supported on updated games.
New bezel features are documented in: bezels.txt
Gamepad HAT(D-PAD) U-D-L-R behaviour has changed - Now provides 4 extra buttons for hypinput.ini
KEY_UP = SDLK_UP 0 BUTTON_DPAD_UP AXIS_LEFT_UP
KEY_DOWN = SDLK_DOWN 0 BUTTON_DPAD_DOWN AXIS_LEFT_DOWN
KEY_LEFT = SDLK_LEFT 0 BUTTON_DPAD_LEFT AXIS_LEFT_LEFT
KEY_RIGHT = SDLK_RIGHT 0 BUTTON_DPAD_RIGHT AXIS_LEFT_RIGHT
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