Nintendo 64 Emulator - Mupen64 Lua v1.1.1 - Released
- Details
- Category: Windows
What's New:
- AVI Fixes
- Control Movies from Lua Scripts: 4 New Lua Functions
- Fix unknown country code warning reprompting on every frame
- added "Load Latest ROM" option
- Fix closing a ROM not updating the header
- fixed replay movie menu item hotkey indexes, file menu gui, and added load latest lua script option
- Fix FPS Bar, ensure FPS will be in valid range when loading config
- Attempt to fix movies stopping too early
- Move Movie menu out of Utilities
- Fix cancelling on file dialog selection
- Fix ROM properties dialog
- Fix recent rom menu being disabled
- New Recent Movies Menu, New Lua Functions, Bugfixes
- CPU Clock Cycle Multiplier (Lag Emulation Options)
- Start Movie from Existing Savestate, Saved Directories, and minor bugfixes/changes
- Added wgui.clearimage and wgui.drawimagescale
- Clean up dialog boxes for saving and playing movies
- Fix UI Issues, cleanup ffmpeg a little
- Clean up settings
- Remove resume -> pause on menu selection
- Fix looping on movie end issues
- Allow slot save states to be loaded through the load savestate menu
- Fix timer and crash log issues
- "Start from Existing Snapshot" movie compatibility, GUI fix
- Some new Lua functions
- fixed roms larger than 8,192kb failing to load
- fixed a couple places where movies wouldn't start in read-only mode
- Fixed heap corruption when loading .savestate files
- Fix crashing on roms with garbage data in unused rom header bits
- 10th Savestate Slot and Minor Bugfix
- Fix off by one when loading select slot key
- Fix some lua functions
- Add missing hotkeys to config, add clear hotkey button
Android Emulator - MEmu v9.0.1 - Released
- Details
- Category: Windows
What's New:
What’s added and optimized
- Keymapping: WASD supports the sprint function by pressing “shift”, which is under standard mode.
- Optimized the display of MEmu Desktop, small and medium icons, and game screenshots on MEmu game center.
What’s fixed
- Fixed the compatibility issues like Brawl Stars, Hay Day, Boom Beach and Clash of Clans.
- Fixed the game Teamfight Tactics stuck after a long time of gaming on HyperV mode.
- Fixed the crash issue when playing 4399 Game Box and Happy Crash.
- Fixed the crash issue when AMD graphics card may crash upon launch.
Sharp X68000 Computer Emulator - XM6 TypeG v3.35 - Released (2)
- Details
- Category: Windows
What's New:
Google Translate:
- Completely redesigned drawing system from DirectX 9 (Direct3D) to DierctX 10.1 (Direct2D)
- Changed the delay time from the start of DMAC to the start of the first DMA transfer from X68030 measured value to X68000ACE measured value
- Added SRAM virus check function at reset and SRAM program area automatic clear function at detection
- Official support for Joyport U-kun . Status display when recognizing and disconnecting
- For the ATARI specification and general-purpose 6-button + START/SELECT joysticks, the assignments of the A and B buttons are swapped.
- Fixed a bug that DOS_SEEK with MODE=2 (move from end of file with negative value) did not work for Windrv drives.
- Default MIDI output delay time changed from 84ms to 28ms
- Status display of main memory size and high memory size after reset
- Fixed a bug that the default size of SCSI hard disk image was not 1000MB
- Fixed a bug that caused a buffer overrun when scrolling upwards in the disassemble window.
- Fixed a bug that caused a buffer overrun in special cases such as settings that mixed horizontal 768 dots and 512 dots.
- Implemented an unpublished specification that causes a configuration error in the combination of unpacked 8-bit port transfer mode and 16-bit transfer size for DMAC.
- Corrected so that execution starts at the same time when the power switch is turned on again after the power switch is turned off.
- Restored the behavior of FM sound source Timer-A/Timer-B to version 2.06 equivalent
- When starting up for the first time, consider the system DPI and start with 1.0x display (DPI=100%), 1.5x display (DPI>100%), or 2.0x display (DPI≧200%).
Game Boy Advance Emulator - Pizza Boy GBA Pro v2.5.8 - Released
- Details
- Category: Android
What's New:
- Fixed persistent black/white screen during boot
Nintendo Game Boy Advance Emulator - My Boy! v2.0.4 - Released
- Details
- Category: Android
What's New:
- Auto ROM patching (you need to re-select 'Add game folder' to make it to work)
- Fixes gyro/tilt/solar sensors may not work on game start.
- Supports creating shortcut directly from the app.
Apple IIgs Emulator - KEGS v1.26 - Released
- Details
- Category: Multiple Platform
What's New:
- Fix Win64 Dynapro issues (O_BINARY, setvbuf was causing a crash).
- Fix a KEGS bug in the Bank $E0 memory map which could corrupt data in the Apple IIgs memory from $E0/6000 - $E0/A000.
- Actual Win32 support. 1.24 was only Win64.
Multiple System Emulator - Z64K 2.1.1 build 20230522 - Released
- Details
- Category: Java
What's New:
Save C128 extra MMU ram and c128 keyboard state.
Datafile for Raine v0.95.5c - Released
- Details
- Category: Windows
What's New:
No changes from v0.95.5
PSP Emulator - PPSSPP v1.15.4 - Released
- Details
- Category: Multiple Platform
What's New:
- Tilt controls: Restore "Low end radius" control
- Android: Restore the ability to choose "display" (hardware scaler) resolution
- Improve the workarounds for the DJ Max games
- Android: Fix running some file formats directly from the Downloads folder
- OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction
- Add a simple profiling tool to check CPU usage by the GL backend
- Loader: Fix bug preventing WWE 2009 from starting
- Misc minor fixes and optimizations
Amstrad PCW Emulator - JOYCE v2.4.2 - Released
- Details
- Category: Multiple Platform
What's New:
The only difference between 2.4.1 and 2.4.2 is a compilation fix for UNIX systems, so the Windows version has not been updated
Robert Broglia's Emulators for Android v1.5.73 - Released
- Details
- Category: Windows
What's New:
- Fix dropped frames on some devices
- Replace "Force Max Screen Frame Rate" option with "Override Screen Frame Rate" to allow any supported rate
- Add "Present Mode" and "Precise Frame Pacing" video options, see online docs for more information
- Add support for blank frame insertion, needs 2x screen refresh rate of the emulated system
Lynx.emu | NGP.emu | PCE.emu | Swan.emu
- Add option to omit the MD5 hash in save filenames
Nes.emu
- Update core to FCEUX GIT f8b8e93 (2023.05.02)
- Add per-content overclocking support
- Add basic NSF support (no UI)
Android Emulator - LDPlayer v5.0.6.1 - Released
- Details
- Category: Windows
What's New:
- Optimized our LDMultiplayer and introduced group feature;
- Optimized default fonts for each language;
- Solved known bugs with dual monitors.
Sega Model 3 Arcade Emulator - Supermodel v0.3a (Git) - Updated
- Details
- Category: Multiple Platform
What's New:
Add description of swtrilgy patch from MAME
Sinclair ZX Emulator - EightyOne v1.38 - Released
- Details
- Category: Windows
What's New:
Bug fixes
- ROM based graphic interfaces were not loading the ROMs from the correct subfolder.
- Memotech HRG could crash when running at 60Hz.
- Memotech HRG hi-res option required the 8K-16K RAM option enabled but the internal 1K RAM is now automatically mapped.
- G007 hi-res option required the 8K-16K RAM option enabled but the internal 1K RAM is now automatically mapped.
- Since v0.52 it hasn't been possible to select a USB disk for IDE drive HD0 or HD1.
Changes
- QS Character Board switch now defaults to off.
Enhancements
- Example programs included from the Memotech HRG manual.
- Example programs included from the G007 manual.
- Example programs included from the dk'tronics Graphics ROM manual.
- Example programs included from the ZON X-81 manual.
- Example programs included from the Quicksilva catalogue for the QS Sound Board.
- Example program created and added to demonstrate the QS Character board.
Nintendo Entertainment System Emulator - jgnes v0.4.0 - Released
- Details
- Category: Multiple Platform
What's New:
- Additional mappers implemented:
* BNROM (iNES mapper 34)
* NINA-001 (also iNES mapper 34)
* GxROM (iNES mapper 66)
* Jaleco JF-11 / JF-14 (iNES mapper 140)
* Bandai FCG-1 / FCG-2 (iNES mapper 16, submapper 4)
* Bandai LZ93D50 w/ X24C01 EEPROM chip (iNES mapper 159)
* Bandai LZ93D50 w/ X24C02 EEPROM chip or no writable memory (iNES mapper 16, submapper 5)
* Bandai LZ93D50 w/ 8KB SRAM (iNES mapper 153)
- Additional mapper features implemented:
* Konami VRC6 expansion audio is now slightly amplified linearly; before this change, audio output from this mapper was very quiet compared to the builtin APU audio and other boards with expansion audio
- Web frontend made much more featureful:
* Allow loading different ROM files without needing to refresh the page
* Add a reset button
* Add aspect ratio (NTSC / Square pixels) and image filtering options (Nearest neighbor / Linear 1x/2x/3x); the linear 2x/3x options are implemented using CPU scaling because WebGL does not support GPU compute shaders
* Implement audio using the AudioWorklet API
* Implement audio sync to prevent the emulator from running too fast on high refresh rate displays
* Implement persistent save files using local storage, and add a button to download the save file for the currently running game
* Fix window scaling so that the window size accounts for DPI scale factor
* Disallow opposing directional inputs to be pressed simultaneously (left+right or up+down); allowing these can cause severe glitches in some games (e.g. Zelda 2 and Battletoads). If opposing inputs are pressed simultaneously, left/up will be sent to the emulated NES rather than right or down
* Add a .nes file filter to the file picker dialog (previously there was no filter at all)
* When the page is loaded, hide the UI and display "Loading..." until the WASM is loaded and all event listeners are added
- Add an option to all frontends to allow silencing the triangle wave audio channel when it is outputting waves at ultrasonic frequencies, which can reduce audio popping in some games (e.g. Mega Man 2)
- Enable link-time optimizations for published release builds to significantly reduce executable binary sizes
- Implement a hack to fix the GUI scaling factor from defaulting to 4.5 on the Steam Deck, which made the GUI completely unusable
- A few minor performance improvements:
* Refactor audio downsampling code to avoid needing to do floating point multiplications and divisions on every emulated CPU cycle
* In the PPU code, add a bit set storing which pixels contain any sprites to avoid needing to loop over all sprites on the scanline on pixels that don't contain any sprites
* Change the square wave channel sweep units to only recompute the target period when one of their inputs changes, either the sweep config or the phase timer period
Multiple Emulator Frontend - ProjectArcade v1.5.4 - Added
- Details
- Category: Windows
ProjectArcade is a software for 64-bit versions of Windows designed for retro-gaming and running various emulators of gaming systems.
ProjectArcade is a free open source project based on the Open-Source EmulationStation, emulatorLauncher and RetroBat projects...
With it you will be able to quickly run games from many compatible ROM collections. This saves hours of configuration and installation time, leaving you free to play your favourite retro games.
ProjectArcade automatically downloads and installs all the relevant software needed to have the best retro gaming experience on your Windows PC.
ProjectArcade can also run in Portable Mode. This means you can play games from an external hard drive or from any removable storage device, as long as the computer meets the minimum requirements.
Nintendo Entertainment System Emulator - jgnes v0.3.0 - Added
- Details
- Category: Multiple Platform
A cross-platform NES emulator. Has a native frontend built using SDL2 as well as a web frontend that compiles to WASM and runs in the browser.
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