Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
- Fix file renaming issue for Windows files in subdirectories.
- Fix recent issues with extended debugger commands like DA.
- Details
- Category: Windows
What's New:
Fixed a related bug, only apparent on Windows 10, that sometimes prevented the application to release the screen after quitting. Fixed the proportions in the alternative screen layouts (GOPET, GO20, GO16, GO64, GO128) and sped up their creation. Implemented font and color selection in the frontend.
- Details
- Category: Windows
What's New:
[VM/UPD765A] fix sence devstat when drive is empty and force ready is performed
- Details
- Category: Windows
What's New:
- Aim with precision by adding a custom crosshair to any shooting game using the "Crosshair" key control!
- You can now assign 8 GB or 12 GB of memory to BlueStacks 5 Nougat 64-bit, Android Pie and Android 11 for a smoother gameplay experience!
NOTE: Your desktop/laptop needs at least 11 GB of memory to assign 8 GB and more than 16 GB of memory to assign 12 GB to BlueStacks 5.
- You can now restart BlueStacks 5 at a later time while preserving any changes you've made within the FPS settings.
- You can now use Android 11 on BlueStacks 5 with Hyper-V enabled on your desktop/laptop!
- Android 11 has been equipped with a few booster engines launching it out of BETA!
- You will now see a pop-up that can enable Hyper-V for you completely if your desktop/laptop has Hyper-V partially enabled.
- Your game control toggle state (ON or OFF) in BlueStacks 5 is now remembered and applied automatically on every launch. Convenience at its best!
- You can now install .apk files faster than before and explore your favorite games faster in a jiffy!
- We've vanquished various bug fixes with the help of our trusted allies! Take a look at the detailed Release Notes below for more details.
- Details
- Category: Windows
What's New
- Memory in the Debugger - CPU/HALT/USER modes
- File > Save State / Load State commands, the state image compressed using LZ4
- Some fixes in the keyboard mapping
- Command line options and help
- Details
- Category: Windows
What's New
Fixed a crash with some sliders: Gamma, Brightness, Contrast etc
- Details
- Category: Windows
What's New:
- Added task logging to resume method
- Increase wait period in resume routine
- Updated HidHide installer link to version 1.2.128.0
- Changed boundary check for main window placement on startup
- Added jitter compensation to Gyro Mouse Joystick
- Make DS3 device support optional. Separate it from DS4 Controller Support
- Lowered JoyCon LS X- boundary when no user calibration is present
- Updated FakerInputDll.dll files with file write flag fix
- Fixed initial saving of default enable status for non-DS4 controllers. Mainly changes saving to AppData folder
- Updated French translation. Contribution by EnzoChaussivert
- Fixed restoring of Window position on multi-monitor systems. Contribution by kurtanr
- Details
- Category: Windows
What's New:
- Fixed up DACs, incorrect channels were sometimes being set, and some ports were wrong.
- Added "-nodelay" startup option to the docs. Totally forgot about it, my bad.
- AY will now be reset with nextreg 6 (bits 0-1)
- Fixed a CSpect crash when a streaming file wasn't there. (esxDOS emulation)
- I now try and detect if you've accidentally provided a ZIP file instead of an SD card image.
- Details
- Category: Windows
What's New:
The Num Lock LED now retains its state when it is being used as an X68000 key. (By default, Num Lock is mapped to the CLR key.) In other words, if you press Num Lock, and it is interpreted as an X68000 key, the LED will revert to its previous state after a fraction of a second. The LED will still toggle as usual within dialogs and similar contexts. If you dislike this feature, remap CLR (key 3F) in the keyboard settings to any other key, or remove its mapping.
The above feature can fail, but it only happens rarely and certain keyboards never seem to have an issue. The problem is unlikely to occur during typical usage of the emulated CLR key.
For consistency, the default directory is now set to the current directory at the time the program starts, unless the current directory is someplace stupid.
The disassembler now flags a number of encoding errors that are ignored by the 68000. These typically arise when data is misinterpreted as instructions, but can also be due to assembler bugs or the use of modes exclusive to newer CPUs.
The disassembly of bit manipulation instructions (BCHG, BCLR, BSET, and BTST) now displays the bit number in decimal form, which is generally more useful. The number is also masked to indicate how it will be interpreted by the CPU. If the original bit number was too large, one or two question marks will be appended, the latter being the case if it exceeded the legal 8-bit range.
SWAP was being disassembled with a .W extension, which could be misleading. The extension is now omitted. (It swaps word-sized halves of a long-word register, and the condition codes are set based on the 32-bit result.)
Some efficiency improvements were made concerning file I/O.
- Details
- Category: Windows
What's New:
Bugs fixed
- AGA-only sprite buffer overflow that can cause random side-effects.
- CIA synchronize clock drift fixed.
- Many GDI mode bugs fixed.
- Integer scaling works correctly in Overscan+ and higher modes.
- “Remove interlace artifacts” was unreliable and caused graphics corruption in accurate modes.
- SCSI CD command READ TOC, format type 0 returned invalid data.
- Serial port and inter-process serial port was unreliable in accurate modes.
- VHPOSW/VPOSW mid-screen vertical and horizontal changes are now more accurately emulated. Smooth Copper / Up front demo specific hack is (finally!) not needed anymore and was removed.
- Multiple chipset emulation (bitplanes, sprites, blitter) bug fixes.
- Details
- Category: Windows
What's New:
- New games: Burger Kids (Japan)
- New Working games: Gamshara (20020912A / 10021 Ver.A), Golgo 13: Juusei no Requiem (Japan, GLT1 VER.A), Gunbalina (Japan, GNN1 Ver.A), Point Blank 3 (World, GNN2 Ver.A), Pop'n Music 4, Pop'n Music 5, Pop'n Music 6, Pop'n Music 7, Pop'n Music 8, Pop'n Music Animelo (license expired), Pop'n Music Mickey Tunes, Pop'n Music Mickey Tunes!, Seishun-Quiz Colorful High School (CHS1 Ver.A) and Tsukkomi Yousei Gips Nice Tsukkomi (NTK1 Ver.A)
- New Non-Working games: Ace Driver 3: Final Turn, Bolsa Internacional (euro), Isshoni Wanwan Waiwai Puppy 2008, Poker Spirit, Pump It Up: The 1st Dance Floor, Taiko no Tatsujin 11 (T111001-NA-A) and Victory Shoot
- New clones: Galaxian III (bootleg of Galaxian), GX Part 2 (Galaxian hack), Gyakuten!! Puzzle Bancho (Japan, set 1), Jolly Game (V1, Otti Karl logo), Jolly Joker (original program, interleaved GFX, Otti Karl logo, set 1), Jolly Joker (original program, interleaved GFX, Otti Karl logo, set 2), Karate Champ (US, 2 players), Master Crane (set 2), Mega Card (Ver.0053, encrypted), Nandemo Seal Iinkai (ver 1.3), Novo Play (V3.3H), Novo Play (V6.2H), Pop'n Music Animelo, Pop'n Music Animelo 2, Street Fighter II': Champion Edition (World 920803) and WWF Superstars (bootleg with 2xYM2203)
- Details
- Category: Windows
What's New
Fixed a crash with some sliders: Gamma, Brightness, Contrast etc