Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
The frontend interface is pretty much functionally complete.
Fixes several significant performance issues.
Android version now runs at 60 fps even on lower end devices.
- Details
- Category: Multiple Platform
What's New:
* I%YR fixes for values close to zero.
* Now pre-populating state name for States -> More -> Rename.
- Details
- Category: Multiple Platform
What's New:
Now pre-populating state name for States -> More -> Rename.
- Details
- Category: Multiple Platform
What's New:
Added features
- Full Pocket Camera support on Windows and Linux
- Cheat codes (GameShark and GameGenie)
- MBC7 support
- non-cgb mode support
- Basic serial emulation
- BootROM file chooser
- GBC color correction
Changes
- Save states are now BESS-compliant and are compatible with other emulator like SameBoy and bgb
Fixes
- Sprites in cgb mode now support oam priority
- Initial boot registers value on CGB
- Details
- Category: Multiple Platform
This is Apple ][ and Apple //e emulator written entirely in Rust, SDL and HTML5.
- Details
- Category: Multiple Platform
What's New:
- Added emulated Dimensions Toypad
- Fixed a corruption bug to could occur when reading from titles in .app/.wud/.wux format under rare circumstances
- Cemu will now validate all reads for .app/.wud/.wux format titles and log any detected errors to log.txt. In the future we will also show these errors on screen
- Reworked the Wii U error dialog implementation (ErrEula) for better accuracy. This should fix the bug where sometimes the error dialog was unskippable in some games
- Fixed a bug in the HLE implementation of proc_ui.ProcUIRegisterCallback/ProcUIRegisterBackgroundCallback
- Details
- Category: Multiple Platform
ChillyGB is a Game Boy (DMG) and Game Boy Color (CGB) emulator written in C that aims to simplicity and accuracy.
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
Multiple System Emulator - FinalBurn Neo Nightly 11-12-24
Multiple System Emulator - Mesen Nightly 11-12-24
Nintendo 3DS Emulator - Panda3DS 11-12-24
PlayStation 2 Emulator - PCSX2 Nightly v2.3.14
PlayStation Emulator - PCSX-Redux Nightly 11-11-24
PlayStation Vita Emulator - Vita3K Nightly 11-11-24
- Details
- Category: Multiple Platform
What's New:
Major changes:
- Support for Palm OS executables.
- Support for Wii U NUS packages.
- Support for Analogue Pocket ROM images. (slightly modified variant of Nintendo Game Boy ROMs)
- Support for CDI-format Dreamcast disc images.
- Details
- Category: Multiple Platform
TetaNES is a cross-platform emulator for the Nintendo Entertainment System (NES) released in Japan in 1983 and North America in 1986, written in Rust using wgpu. It runs on Linux, macOS, Windows, and in a web browser with Web Assembly.
It started as a personal curiosity that turned into a passion project. It is still being actively developed with new features and improvements constantly being added. It is a fairly accurate emulator that can play most NES titles.
TetaNES is also meant to showcase using Rust's performance, memory safety, and fearless concurrency features in a large project. Features used in this project include complex enums, traits, generics, matching, iterators, channels, and threads.