Multiple System Emulator - Clock Signal v2023-05-08 - Released
- Details
- Category: Multiple Platform
What's New:
This release expands MSX emulation to include a first attempt at the MSX 2; improvements and corrections are likely to follow.
TI-99/4A Computer Emulator - Classic99 v399.064a - Released
- Details
- Category: Windows
What's New:
- Update cartpack to add RXB2023
Sega Model 3 Arcade Emulator - Supermodel v0.3a (Git) - Updated
- Details
- Category: Multiple Platform
What's New:
Games.xml: Removed seemingly unnecessary swtrilgy and swtrilgya patches, which should re-enable JTAG configuration and fix Endor Death Star tunnel shading
Fix GCC 13 build
Work around to prevent I/O error after a while on fishing games with tension
Crosshair optimization:
-create crosshairs only once in Init() instead of created them at every cycle
-use matrix scale to apply the aspect ratio
SDLMAME for Ubuntu v0.254 - Released
- Details
- Category: Linux
What's New:
Updated to latest MAME source.
PSP Emulator - PPSSPP v1.15.3 - Released
- Details
- Category: Multiple Platform
What's New:
- Assorted minor crash- and other fixes
- Android: Allow launch by content URI (for frontends)
- Control mapping: Fix bugs in mapping UI causing trouble with some controllers
Game Boy Color / BW Emulator - Pizza Boy GBC Pro v6.0.6 - Released
- Details
- Category: Android
What's New:
6.0.5
- Now "settings" is always visible on main game view
6.0.6
- Fixed bug showing right and left fillers even when the skin is null
Game Boy Advance Emulator - Pizza Boy GBA Pro v2.5.6 - Released
- Details
- Category: Android
What's New:
2.5.0
- New roms menu!
- 4 new skin colors
2.5.1
- Fixed crash on Payback
- Fixed crash when creating desktop shortcut
2.5.2
- Fixed crash when trying to change boxart
2.5.3
- Added RTC custom date/time setting (per rom)
2.5.4
- Fixed bug extracting CRC32 from zip files (resulting in "-1")
2.5.5
- Updated a few external libraries
2.5.6
- New skins style
- Fixed bug with key input irq
Nintendo Game Boy Emulator - Peanut-GB v1.2.0 - Released
- Details
- Category: Multiple Platform
What's New:
- MiniGB-APU now has it's own repository at https://github.com/deltabeard/minigb_apu
- MiniGB-APU now outputs 16-bit signed integer (s16) samples instead of 32-bit floating point (f32). In addition, there is no more floating point arithmetic.
- General improvements to documentation.
- When a HALT instruction is executed, Peanut-GB now calculates the emulated CPU time until an interrupt will occur instead of looping one CPU cycle at a time until a counter triggers an interrupt. This allows for a significant performance improvement in games which use the HALT instruction.
- Use compiler intrinsic functions if available for a small number of emulated CPU instructions.
- Many fixes to LCD emulation, including LY=LYC interrupt, BG over OBJ priority, mode timing, IO overwriting, etc. #66 #69 #70 #78.
- DMG-ACID2 Test on Peanut-SDL
- Added bootrom support using gb_set_bootrom.
- peanut_gb.h can now be compiled as an object by defining PEANUT_GB_HEADER_ONLY.
- Fix MBC2 emulation #80.
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
Nintendo Game Boy Advance Emulator - My Boy! v2.0.3 - Released
- Details
- Category: Android
What's New:
?
Game Boy / Game Boy Color Emulator - jgb v0.10.6 - Released
- Details
- Category: Multiple Platform
What's New:
- Implement the HALT bug, where executing a HALT instruction while IME=0 and (IE & IF) != 0 causes the program counter to fail to increment after the next opcode read; this fixes The Smurfs from hanging on startup as it depends on the HALT bug to change an LDH A, ($FF00+$8C) instruction (F0 8C) into LDH A, ($FF00+$F0) followed by ADC H (F0 F0 8C)
- Add an About window specifying current version
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