openMSX Frontend - Novo Player v1.10 - Released
- Details
- Category: Linux
What's New:
- Provided a second game display with screenshots, with the ability to set the default display in the settings
- Show game's last played time and date
- Show game's CRC32 and MD5 hashes in "more details" window
- Read openMSX's softwaredb under user's openMSX folder (in addition to the openMSX installation one) to get game data
- Few bug fixes and enhancements
blueMSX and openMSX Frontend - Novo Player v1.10 - Released
- Details
- Category: Windows
What's New:
- Provided a second game display with screenshots, with the ability to set the default display in the settings
- Show game's last played time and date
- Show game's CRC32 and MD5 hashes in "more details" window
- Read openMSX's softwaredb under user's openMSX folder (in addition to the openMSX installation one) to get game data
- Few bug fixes and enhancements
Nintendo 3DS Emulator - Lime3DS v2107 - Released
- Details
- Category: Multiple Platform
What's New
- Android: Major stability improvements for the Vulkan renderer (Thanks GPUCode!)
- Enabled SPIR-V optimization, allowing for smaller compiled Vulkan shaders
- Android: Added an overlay button to swap screens
* This button is disabled by default, and must be enabled in Overlay Options --> Toggle Controls
- Android: The side drawer is now locked by default
- Default system username is now "LIME3DS"
- Default number of play coins has been updated to 300
- Fixed the Exit hotkey not working correctly
Atari 2600 / 7800 Emulator - EMU7800 v 5.4.0.1 - Released
- Details
- Category: Windows
What's New:
.net sdk update; lightgun movement fix
ColecoDS v9.6 - Released
- Details
- Category: Nintendo DS
What's New:
- Removed DrZ80 core - the high quality CZ80 core is all that remains.
- Complete overhaul of the Adam handlers to clean and refine.
- Fix for games like Best of Broderbund (dsk and ddp) now load properly.
Weekly Updates 04-08-24
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
Symbian OS Emulator - EKA2L1 04-06-24
Multiple System Emulator - FinalBurn Neo Nightly 04-08-24
Nintendo 3DS Emulator - Panda3DS 04-08-24
PlayStation 2 Emulator - PCSX2 Nightly v1.7.5696
PlayStation Emulator - PCSX-Redux Nightly 04-05-24
Sega DreamCast Emulator - Redream v1.5.0-1124-g9c1dd35
Nintendo Switch Emulator - Ryujinx v1.1.1269
PlayStation Vita Emulator - Vita3K Nightly 04-06-24
Xbox 360 Emulator - Xenia (Canary) 04-06-24
Nintendo Entertainment System Emulator - NintendulatorNRS v202404071128 - Released
- Details
- Category: Windows
What's New:
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Multiple Emulator Frontend - GameEx Arcade Edition v18.64 - Released
- Details
- Category: Windows
What's New:
- The CabControlFriendly setting works in arcade edition to stop paging with left and right.
- Improved PinballX XML export to include dual screen games as vertical games.
- Optimized code type coversions. May improve performace slightly
- Latest version of .net 6 desktop runtime
Multiple Emulator Frontend - GameEx v18.64 - Released
- Details
- Category: Windows
What's New:
- The CabControlFriendly setting works in arcade edition to stop paging with left and right.
- Improved PinballX XML export to include dual screen games as vertical games.
- Optimized code type coversions. May improve performace slightly
- Latest version of .net 6 desktop runtime
dgVoodoo 2 v2.8.4 - Released
- Details
- Category: Windows
What's New:
- Fixing DDraw bugs (Konami Collector's Series: Castlevania & Contra, Blackstone Chronicles)
- Workarounding a DDraw internal resource sharing problem
- Fixing DDraw clipped cursor problem (like with the config app of game Driver)
- Fixing D3D5 vertex clipping (regression) (Jet Moto)
- Removing paletted texture format support of the GF9800 virtual card
- Fixing a potential D3D8/9 swapchain leaking bug
- Fixing a D3D9 frontend bug (The Mark)
- Fixing stenciling without a stencil plane in the D3D12 DX backend (Test Drive Unlimited 2)
- Fixing potential descriptor corruption with sRGB textures in the D3D12 DX backend (Test Drive Unlimited 2)
- Some minor refactoring in the DX frontent/backends
- Fixing a clip coordinate space bug with sst origin lower left in Glide3+
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