Multiple System Emulator - Lemuroid v1.14.4 - Released
- Details
- Category: Android
What's New:
- Add workarounds for Android 13 touch issues
- Improve the quality of the HD filter
- Fix some filters not working on certain devices
MS-DOS Player v12/30/2022 - Released
- Details
- Category: Windows
What's New:
Google Translate:
- Updated the I386 core of NP21/W to ver0.86 rev88 beta4.
- However, for fpemul_softfloat.c, testi386.exe started throwing an exception, so I haven't included it yet this time.
Nintendo Entertainment System Emulator - Nestopia UE v1.52 - Released
- Details
- Category: Multiple Platform
What's New:
Shell:
Changes
- FLTK: Update to latest lodepng
- FLTK: Use NST prefix for data directories in build (cpasjuste)
Fixes
- FLTK: Better frame timing on non-60Hz screens
- win32: Fix minor code problems (mjunix)
Core:
Additions
- Add support for Unlicensed MMC3 boards with PRG ROM over 512K
- Add support for Mapper 258 (UNL-158B)
- Add support for Mapper 400 (UNL-RET-X7-GBL)
Changes
- Remove options for 8-bit audio and sample rates below 44100Hz
- Improve heuristics for VRC2/4 boards
Fixes
- Fix IPS patching in cases where patches overlap ROM region boundaries
- Improve handling of fast sequential reads to 0x2007
- Improve opcode 9c and 9e timing
- Correct implementation of PPU Open Bus
Atari 2600 / 7800 Emulator - EMU7800 v 5.3.0.1 - Released
- Details
- Category: Windows
What's New:
restore titlebar icon, update to 7.0.101
Fightcade v2.1.38 - Released
- Details
- Category: Multiple Platform
What's New:
FcadeFBNeo v0.2.97.44-54
- (Hopefully) Fixed most false positives with turbo detection
- Fix for HitBox style SOCD cleaning (Thanks AeneasH)
- New emu.takeover() function to reuse the replay window from lua
- Fix online dip-switches (thanks i_arabe): bbmanw captaven ddragon3 ddragon3j dynablst eaglshot majtitl2 md_issdx pbobble wwfsstar
- Games added: md_tmntsrr
- New detectors: fatfurspbs fightfeva kof97evn kof98bc2k2 md_weaponld sfiii4fs sfzch xmvsfjr1
- Training mode:
Reuse the replay window when doing replay takeover and give inputs back to the user. (Still only P1 side support)
Multiple System Emulator - ares v131 - Released
- Details
- Category: Multiple Platform
What's New:
User Interface
- Debugger: set per-processor trace history depth [invertego]
- Debugger: store 64-bit addresses in trace history [invertego]
- Debugger: use a hashset to track visisted addresses [invertego]
- Move Audio Driver settings onto a new line, to prevent large device names overflowing the container [LukeUsher]
- Implement 'Reload Current Game' hotkey/menu option [LukeUsher]
- Controllers: bind analog inputs only on motion away from center [invertego]
Build System
- Avoid code-signing when building from PRs [rasky]
- Use widnres from build environment if defined [invertego]
- Add support for Windows AArch64 [invertego]
- Guard SSE usage with a pre-processor [invertego]
- Add mame RGB utils for all architectures [invertego]
- Enable debugging of self-signed builds on macOS [invertego]
- Remove libgtksourceview2.0-dev from dependencies [LukeUsher]
- Make LTO the default option again, the performance boost is worth the extra build time [LukeUsher]
- Support building with MSVC/microsoft clang (still requires GNU make for now) [invertego]
- Define _WIN32_WINNT in makefile rather than headers [invertego]
- Prefer clang on all platforms [invertego]
NEC PC-6001 Computer Emulator - PC6001V v2.0.4 - Released
- Details
- Category: Windows
What's New:
Google Translate:
- Implemented romaji input for kana. (Thanks to Windy)
- Changed the key auto input to change the key matrix like the actual key operation.
* The old specification forced key interrupts from strings, but this is not recorded in the replay.
* Romaji input uses automatic key input internally, so replays will not be recorded correctly with the old specification.
* Since the key matrix is recorded in the replay file for each frame, the actual input can be reproduced.
- Added mutex for key matrix handling. Prevent matrix from changing during key scan.
- Improved the accuracy of the number of generated samples for PSG/FM sound sources.
- Fixed the number of audio samples per frame during replay playback/recording. (For PSG status reproduction) Changed replay to record only frames with key matrix changes.
- Fixed the problem that if there is no newline at the end of the last line, it was missed when reading the file for automatic key input.
- Corrected that TAB? was output when switching Kana-Kana (SHIFT+PAGE).
- SAVE fixes anywhere. IFF,IFF2,Halt of CPU could not be saved correctly.
- Fixed first frame of replay not playing.
- Changed the encoding of this file (Readme.txt) from Shift JIS to UTF-8.
PlayStation Emulator - FPseNG v1.10 - Released
- Details
- Category: Android
What's New:
- Renamed FPse64 to FPseNG coz too many people though it was a N64 emu
- Upgraded to Android 12 build tool
- Removed plugins download stage , much better
- Improved Multi players mode with FPseNG remote, sound is working well now and it's faster
- Fixed Potential crash when external gamepad is switched off
- Improved behavior when using external gamepad
- Added fullscreen support for camera cutout devices
By default enabled , disable it Advanced Settings/System/low profile
Page 104 of 110